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Subcultures · Society

Fandom

Fandom isn’t about love—it’s about labour disguised as leisure.

Worth your time?4.5/5Yes.Study the whole thing.What works, what does not, who it is for ↓
9:26in productionCh. 1 · Not fans. Fandom./ 9:26 · ceiling 15 min
4 chapters · 9:26Ceiling 15:00

The brief is written and checked. The video joins this page when it is cut.4 chapters · 2 min read · 9:26 planned

Read the brief

Fandom is not an effect of mass media. It is a durable social form—older than film, older than radio, older than the internet—that organises attention, labour, and identity around shared objects. Its methods predate its name. Its influence is structural, not stylistic.

Chapters & takeaways4
  1. 1:02
    Not fans. Fandom.

    Fandom is a subculture built on sustained attention and social structure—not passive liking.

  2. 2:42
    Before sci-fi: Austen, railways, and grief

    The word ‘fandom’ was born in sport in 1903—but Janeites, Holmes mourners, and railway enthusiasts were already doing it decades earlier.

  3. 4:29
    The sci-fi origin point

    Science fiction fandom seeded most modern Western fan subcultures—not anime, not TV, not pop music.

  4. 5:46
    Fan fiction predates media fandom by 70 years

    Fan fiction began with Sherlock Holmes in 1897—not with Star Trek in the 1960s.

1 more chapterFewer chapters
Worth your time?

Yes. Study the whole thing.

4.5/ 5
What works
  • fan-fiction
  • cosplay
  • conventions
  • fan-vids
What does not
  • celebrity
  • nostalgia
  • pop-art
Study it if
  • cultural-workers
  • platform-designers
  • media-lawyers
Skip it if
  • casual-streamers
  • brand-marketers
  • content-creators-who-dont-collaborate
Who should study it, and who should skipHide who it is for
The written brief2 min read

What the thing is

Fandom is a subculture composed of fans characterised by camaraderie and deep engagement with a shared interest.

Where it came from

It began with sports enthusiasts in 1903, but earlier forms include Jane Austen devotees from 1870, Sherlock Holmes mourners in 1893, railway enthusiasts in the late 19th century, and science fiction fandom in the 1930s.

Scholar Adrianne Wadewitz names the Janeites as the earliest example, and Sherlock Holmes fans created some of the first fan fiction at about 1897 to 1902. Fans have held the World Science Fiction Convention annually since 1939. Media fandom split from it in the early 1970s, with a focus on relationships between characters in franchises such as Star Trek. Its fans made fan art and fan fiction at a time when typical science fiction fandom was focused on critical discussion. The MediaWest convention provided a video room and was instrumental in the emergence of fan vids in the late 1970s. Anime fans who wanted Japanese films before licensing in the US leaked copies and subtitled them to swap with friends, which marked the start of fansubs.

What it gets right

It treats fandom as a subculture defined by camaraderie and shared interest—not just consumption, but sustained investment in minor details within structured social networks.

Members publish and exchange fanzines and newsletters, attend conventions, and write fan fiction, make fan vids and fan art, or take part in cosplay. Such activities are sometimes called “fan labor” or “fanac”.

What it gets wrong

It conflates all fan practices under one term without distinguishing between railway enthusiasts organising locally in the 1920s and brony fandom coordinating globally via Tumblr in 2011.

Unpaid work is a point of contention. Gaming companies use fans to alpha and beta test games in exchange for early access or promotional merchandise, and the TV show Glee used fans to create promotional materials without compensating them. E.L. James’s Fifty Shades of Grey began as Twilight fan fiction, was rewritten without references to the original and self-published in May 2011, then published by Random House in 2012, and many fans felt that using fan fiction to make money was not in the spirit of the community. Fandoms can also lead to toxic behaviour, including harassment of other fans or media creators.

Why it matters now

Because fan labour—fan fiction, vids, cosplay, conventions—has become infrastructure for cultural production, yet remains legally precarious, economically invisible, and socially misunderstood.

Media fans have organised on behalf of cancelled series, including Star Trek in 1968, Cagney & Lacey in 1983 and Farscape in 2002; in the case of Firefly the result was the film Serenity, not another season. Fans also helped push a Veronica Mars film through a Kickstarter campaign.

Is it worth your time

Yes—if you want to understand how collective attention organises itself outside institutions, and why that matters for culture, labour, and power.

Same beat · Subcultures4 of 101
10:09
Shipping (fandom)Shipping is the act of imagining, desiring, or expressing interest in a romantic involvement between two or more real or fictional people. It began around 1995 among X-Files fans and was first documented in Usenet posts from 1996. It gives fans a shared language to debate narrative possibility—but flattens ethical, aesthetic and structural differences between pairings. Slash predates it by twenty years. Its endurance proves that audiences don’t just consume stories—they rewrite their rules.
10:28
OtakuOtaku is a Japanese consumer subculture focused on science-and-fantasy media. It formed in the 1960s, took its name in the 1970s, and was popularised in 1983. Fans used 'otaku' as formal address at conventions like Comic Market and produced doujinshi. By 2013, 42.2% of surveyed Japanese teens self-identified as otaku. In 2005, its economic impact was estimated at ¥2 trillion. The Nomura Research Institute classified otaku into twelve groups that year.
9:00
Stan TwitterStan Twitter is a fandom-driven subculture on Twitter defined by obsessive, organised, and often toxic support for celebrities and media properties. It originated with Eminem’s 2000 song 'Stan', evolved linguistically (noun → verb), and developed a distinct vernacular and meme repertoire rooted partly in AAVE. Its activities include coordinated online activism, harassment campaigns, and cross-platform influence. Its contrast with 'Local Twitter' underscores its identity as a self-aware, insular, interest-based digital tribe.
10:15
Fan editFan edits are viewer-made modifications of existing media—removing, reordering, or adding material—to generate new interpretations. They range from fidelity-focused restorations (e.g., Harmy’s Despecialized Edition) to radical recombinations (e.g., Cosmogony), and include transition-based edits using celebrity photos. Though often framed as corrective responses to perceived flaws, scholars note their capacity for creative reimagination. The practice gained visibility with The Phantom Edit in 2000, and has since expanded across platforms, formats, and collaborations—including short-form social media edits and professional crossovers—while persisting within legal ambiguity around fair use.
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